The Common Circles App
Our new Identity & Belonging App will revolutionize the way Diversity, Equity, Inclusion, and Belonging (DEIB) education is deployed by corporations, schools, government offices, police departments, and other organizations by tackling bias, lack of inclusion, and feelings of belonging in a new and inventive way.
In stark contrast to traditional DEIB training programs that are not scalable and take place once or twice a year, this app presents convenient, self-directed experiences that can be used on a daily basis. The core premise is that regular exposure to micro-bursts of powerful and emotive video content will provide a more effective and palatable way to engage in the work necessary to build more inclusive and equitable communities and more cohesive and productive work forces.
The app features hundreds of curated videos and interactive experiences, as well as personalized expert advice that can be configured to meet organizational needs and match user preferences. Think of it as the Spotify of identity, belonging, diversity, equity, and inclusion content. The app and its video content are being designed and vetted by a panel of top D&I experts, social scientists, learning psychologists and subject matter professionals. Metrics will be used to measure changes in attitudes, knowledge, and behaviors.
Experts believe the app will increase empathy, decrease bias, and foster a greater sense of belonging in corporations, schools and other community organizations, which will lead to a measurable impact in both ROI and SROI (social return on investment).
Step into the shoes of others
The Common Threads Game
Common Threads is an innovative multi-player character card game linking Malcolm x and P!nk in less than 5 minutes.
Developed by high school students, the Common Threads card game highlights the richness of both personal and social identities and seeks to find connection and commonalities across lines of difference. The character cards address the many layers of identity among various historical figures, artists, celebrities, politicians, scientists, athletes and musicians.
The game uses several proven methods from psychology including “finding commonality,” a technique that tasks players to explore commonalities among the varied 100-character card deck. This highlights that our identities are multi-layered and made up of diverse factors and allows us to focus on what we have in common. Experts agree that this identity work is a crucial starting point in the difficult but vital education necessary to ensure inclusive, anti-racist schools, workplaces and organizations. Common Threads will be integrated into curriculum in classrooms and other organizations across the country. The game will be offered to students and teachers for free.
Inspire greater cohesion and harmony
The Common Circles Traveling Experience
The Common Circles Traveling Experience has been developed to take place in a double-wide, expandable trailer that will have the ability to travel to schools, corporations, municipal offices, community centers, and public venues across the country.
Using proven techniques to reduce bias, visitors will explore their own identities as well as the identities of others. When we have a better understanding of the many layers that contribute to making us who we are as individuals, we are more receptive to learning about others, being more accepting, and feeling more empathy.
Groundbreaking, state-of-the-art technologies and immersive experiences will propel storytelling to the next level by placing visitors in the shoes of others, allowing them to exchange their own personal lenses, with which they view the world, for the lenses of others. This innovative laboratory will improve inter-group relations in school, at work, and in our neighborhoods by providing a completely new way for groups and communities to engage with each other.
Combine technology with proven techniques from psychology and compelling storytelling
The Common Circles Interactive Art Experience
Common Circles has developed plans for a community art experience specifically designed for corporations and educational communities (middle school, high school, and college students, faculty, administrators and staff). Using cutting-edge technology and proven techniques for reducing bias, the Common Circles Interactive Art Experience will engage participants through emotional and educational videos and interactive photo-capturing devices that encourage identity exploration. The experience will culminate with a large cycling video wall that provides unexpected insights to challenge preconceptions. The purpose of this experience is to inspire greater cohesion and harmony and to help participants consider one another’s personalities and perspectives in more layered and nuanced ways.